I would have to say the article “Why are videogames good for learning?” by
James Paul Gee made me really think about video games. The author made a lot of good points that I
had not thought of. For instance the
pattern recognition in games such as the one we are playing for class Gardens
of Time. He also mentioned that many
games are goal oriented which is something else I had not considered. In a roundabout way he also mentioned the coordination
involved in playing certain games. These
points are defiantly pros for gaming and learning.
I like the author’s analogies because they really
hit home to me. For example the
following quote, “So, though video games and scientific simulations are not the
same thing, video game can, under the right circumstances, encourage and
actually enact a similar “attitude” or “stance” (Gee n.d., p. 6). I chose this quote because this section
intrigued me. As a scientist I have used
a virtual simulator to mimic results I might obtain in the lab. I had never thought about the relationship
between a virtual lab and games. After
reading this article I have a new understanding for gaming. I can see the usefulness and would love to
play a game where I could do science experiments without some of the mess. I also feel this type of game or simulator
would be great for a classroom. It would
allow the students to perform more difficult experiments without the danger
they present. There would also be reduced
cost in materials.
The related blog post I chose is from a news
blog called Scientific America and is titled Using Virtual Worlds and Video Games to Teach the Lessons of Reality. This article
relates to the assigned article because it discusses a school that uses a “multi-user
virtual environment” in its classrooms. One
simulation portrays diseases and simulates how they can be spread. While another portrays and alien visitation
and the students have to work as a team to investigate. These methods are praised because many
low-performing students do well on these assignments because they are able to immerse
themselves in the digital world.
Gee, J.P. (n.d.) Why are video
games good for learning? Retrieved from: http://www.academiccolab.org/resources/documents/MacArthur.pdf