I enjoyed this week’s
article. It has aspects that apply to me
and further enlightened my knowledge of gaming and education. There are a lot of good ideas in the article
which would help incorporate gaming into the classroom. I have been learning a lot about literacy and
this article is no different. I feel the
ideas in the article are very positive and I enjoyed reading it.
For my supporting
article I decided to search literacy and gaming. The video I chose can be found here.
This video is basically and interview
from someone from WeroCreative.com and his presentation of the future of gaming
and education. He discusses “blended
learning” which is a combination of old and new media and on- and off-line
spaces which create a safe learning environment for students. The article was inspiring and made me do a
little more research about WeroCreative.com.References:
Clare. A. (2010).
Games, Gaming, Literacy and Education. AssociationMediaLit.
< http://www.youtube.com/watch?v=tlafLO-VLuQ >
Hsu, H., & Wang, S.
(2010). Using gaming literacies to
cultivate new literacies. Simulation
& Gaming, 41, pp. 400-417. doi:10.1177/1046878109355361
I like the concept of blended learning! We need to throughout everything we have done in education we just need to expand what we already do to include the new literacies emerging as a result of rapid advancement in digital communication tools!
ReplyDeleteI liked this week's article as well for many of the same reasons that you did. Your related link was also interesting; I had not heard of the term blended learning but it makes sense for educational software.
ReplyDelete