Here is my final project: Balanced Equation Hero
My file was WAY to big so I deleted the music and compressed the project. The artwork is not as much fun anymore but due to space constraints I didn't have a choice.
1. What: What is your project? How does it work? How did you come up with the idea?
My project is based on the task of
balancing equations in chemistry.
Balancing equations involves making sure there is the same number of
each atom on both sides of the equation.
When playing my game you are greeted by a mad scientist who has to choose
between levels 1 and 2. The game is
played by selecting the letter (A or B) that indicates the correctly balanced
equations. I am not sure how exactly I arrived
at this idea. I looked at a lot of other
Scratch projects and games when I was looking for ideas. I decided balancing equations is very important
and may students could use extra support.
I guess this lead me to my game.
2. So What: What was your
process for developing the project? What was interesting, surprising, or
challenging? Why? What did you learn?
I would have to say that developing
my project was interesting and challenging.
It was challenging because this is the first major project I have made
in Scratch. The major challenge was
developing level 1 because level 2 was a copy with minor edits/changes. Getting my letters to show-up on every
question was one of my biggest challenges.
It would work when I played on my computer but when I uploaded the game
to Scratch it no longer worked. I also
had difficulty because my file size was way too big. I did research to learn how to compress the file
which caused my pictures to be less vibrant.
The project was interesting because I had fun with the challenge and
learning how to Scratch. I still have
lots of improvements for my Scratching skills, but I feel I am on the way. While Scratching I faced the challenges of
learning how to change backgrounds, having my players show and hide when they
should, displaying correct and incorrect, and in general making the game flow
smoothly.
3. Now What: What are you the
most proud of about your project? What would your change? What do you want to
create next? Why?
I can’t pick one thing of my project
that I am most proud of. I am proud of
the entire thing. I have shown my
students and my family. I never thought
I could create my own game so the entire experience makes me proud.
The only thing I would change would
be the file size limit. Because I had to
compress my file the art work and backgrounds aren’t as vibrant. I also deleted my music to help shrink the
file size.
I am not sure what I want to do
next. I plan to play with Scratch more
in the future but not until I graduate because I am out of “playtime.”
4. Principles of Good Games and
Good Learning: Provide explicit examples of the principles of
good games and learning you applied in your game design. Then provide
explicit examples of the principles of good games and good learning you could
apply if you had more time and better Scratching skills.
I have
tried to incorporate as many principles of good games as possible with my
limited time and Scratching skills. The first principle is identity. When the player starts the game they have to
become the scientist and balance the equations.
The next principle is interaction.
The student interacts with the game by choosing the correct letter associated
with the balanced equation. They also
interact with the game because the teacher (the scientist in the game) asks the
players name causing them to “own” the identity. Customization is also part of my game. The player decides what level they will play
allowing them to customize the game. The
game is also customized when the player enters their name. The principles of “Just in Time” and “On
Demand” are also incorporated in the game.
These are fulfilled by the short and sweet directions. There is not a lot of detail in the beginning
but if the player clicks the wrong answer they are given a brief reminder of
how to balance equations. My game loosely
includes well-ordered problems. When
creating the game I tried to start with easy equations and work toward harder
ones. Level 2 contains more complex problems
than level 1 which also demonstrates well-ordered problems.
Creating
the game incorporated the principle of pleasantly frustrating. The final product isn’t frustrating, at least
not to me, but it could be for struggling students.
If given
more time and better Scratching skills I would try to incorporate more
principles. One of which would be risk
taking. It would be fun to make the game
change depending on the number of correct or incorrect answers. For example if the player answered so many
questions wrong I could create a scene with and explosion to demonstrate the
player failing at saving the classroom and/or school. A fun way to incorporate production would be
to have the player choose which door to enter and behind each door could be a
different type of chemistry problem. This
would allow the player to write their game as they go because what problems
they are faced with depends on the door they choose. This freedom would lead to the principle of agency. System thinking could be incorporated by
having each level build toward the final level which could contain problems
where the player must use all the skills from the previous levels to
succeed.
Are you okay? I hope you weren't hurt in that car accident. I'm sorry to hear it happened :(
ReplyDeleteI am doing much better thanks very much! It put a damper on the weekend but that's why it's called an accident. Luckily everyone understood me taking the weekend off.
DeleteIm glad you are doing better!
ReplyDeleteYou should be very proud of your game! Scratching is surprisingly addictive! You demonstrate an outstanding ability ot apply the principoles of good games and good learning!
ReplyDelete