“Video
games are a legitimate medium of expression.
They recruit important digital literacy practices” (Steinkuehler, 2010).
I selected the above quote because I
strongly agree with it. Video games are
a way for the player to express themselves.
This is especially true in a virtual world or game that allows the
player to create their character. As a
player creates their avatar or character they are putting part of themselves
into that character. They have a say on
the characters hair, cloths, face, etc.
I learned a lot about digital
literacy in a previous class, as with this class, my opinions changed based on the
readings from the class. At the beginning
of the class I did not consider myself an avid digital learner but once I truly
learned what digital learning was I found I was more literate than I originally
thought. Video games are a major part of
digital literacy because as you play the game you are interacting by choosing
your character, reading about the game, learning to play, and communicating
with other players.
Upon searching video games and digital
literacy, I ran across the following blog/article. I chose the article because it is about
gaming becoming a part of literacy. This
is very true when you consider the definition of digital literacy. I enjoyed the article because it focuses on
different aspects of video games It also has a section about video games and
kids.
References:
Levassur,
A. (2011, Oct. 17). Is Gaming the New
Essential Literacy? [MindShift Blog]. Retrieved from http://blogs.kqed.org/mindshift/2011/10/can-playing-games-teach-literacy/
Steinkuehler, C. (2010). Digital Literacies. Journal Of Adolescent & Adult Literacy,
54(1), 61 63.
doi:10.1598/JAAL.54.1.7